Imitation
(Illusion/Phantasm)

Range:  0
Components:  V, S
Duration:  2 turns + 1 turn per level
Casting Time:  2
Area of Effect:  The caster
Saving Throw:  Special

This spell is similar in nature to change self (q.v.), but allows the wizard to assume the form of a specific creature. There is, however, a chance that the form will not be accurately imitated, with some inconsistency or fault being noticed by the observers. The chance of an observer detecting this ruse is as follows:

Observer's Familiarity	Base Chance of	Modifier for
With Assumed Form	Detection*	Wizard's Familiarity
Very well known	25%	-5%
Seen often	15%	+0%
Seen occasionally	10%	+10%
Seen once	5%	+20%
Never seen	0%	Not applicable
* This is also the chance of a creature recognising a non-specific form as a false one.

Additional Modifiers:
	+5% per level of the viewer
	-5% per level of the wizard
	+20% if listener attempts to determine authenticity
	+10% if only seen occasionally
	+5% if seen once or never seen
	-1% per one foot of distance
The chance of detection should be rolled upon initial contact, once for every three turns of exposure or one turn of direct conversation, and once for an attempt to determine authenticity. The spell may not be immediately recognised as an illusion, even if a fault is detected, for it could be seen as a disguise or a physical change (as with a doppleganger). Note that strong physical contact could reveal the spell, as the illusion is only visual. Also, unless a voice spell is also used, observers could become very suspicious. The size of the alteration can be 50% of actual. Note that the change is entirely illusionary (unlike alter self) - no actual physical properties are gained whatsoever and special abilities (gaze attacks, horror effects, etc.) cannot be reproduced so as to have these special effects.

